Cloak of Darkness version 1.3

Written by Roger Firth (implemented by Neil Cerutti), (c) 1999-2002

This game uses Universe version 1.3, a PAWS class library (c) 1998 - 2001 by
Roger Plowman and Kevin Russell.

Hurrying through the rainswept November night, you're glad to see the bright
lights of the Opera House. It's surprising that there aren't more people
about, but, hey, what do you expect from a cheap demo game?


Foyer of the Opera House

You are standing in a spacious hall, splendidly decorated in red and gold,
with glittering chandeliers overhead. The entrance from the street is to the
north, and there are doorways south and west.

> north
You've only just arrived and besides, the weather outside seems to be getting
worse.

> south
It's too dark to see anything.
> north

Foyer of the Opera House

> look

Foyer of the Opera House

You are standing in a spacious hall, splendidly decorated in red and gold,
with glittering chandeliers overhead. The entrance from the street is to the
north, and there are doorways south and west.

> west

Cloakroom

The walls of this small room were clearly once lined with hooks, though now
only one remains. The exit is a door to the east.

> examine the hook
It's just a small brass hook, screwed to the wall.

> examine me
you look about the same as always

> inventory


You are carrying:
   a velvet cloak

> examine the cloak
A handsome cloak, of velvet trimmed with satin, and slightly spattered with
raindrops. Its blackness is so deep that it almost seems to suck light from
the room.

> hang it on the hook
You put the velvet cloak on the small brass hook.

> east

Foyer of the Opera House

> south

Foyer Bar

The bar, much rougher than you expected after the opulence of the northern
foyer, is completely empty. There seems to be some sort of message scrawled in
the sawdust on the floor.

> read the message
The message, neatly marked in the sawdust, reads...


*** You have won. ***