Cloak of Darkness version 1.3 Written by Roger Firth (implemented by Neil Cerutti), (c) 1999-2002 This game uses Universe version 1.3, a PAWS class library (c) 1998 - 2001 by Roger Plowman and Kevin Russell. Hurrying through the rainswept November night, you're glad to see the bright lights of the Opera House. It's surprising that there aren't more people about, but, hey, what do you expect from a cheap demo game? Foyer of the Opera House You are standing in a spacious hall, splendidly decorated in red and gold, with glittering chandeliers overhead. The entrance from the street is to the north, and there are doorways south and west. > north You've only just arrived and besides, the weather outside seems to be getting worse. > south It's too dark to see anything. > north Foyer of the Opera House > look Foyer of the Opera House You are standing in a spacious hall, splendidly decorated in red and gold, with glittering chandeliers overhead. The entrance from the street is to the north, and there are doorways south and west. > west Cloakroom The walls of this small room were clearly once lined with hooks, though now only one remains. The exit is a door to the east. > examine the hook It's just a small brass hook, screwed to the wall. > examine me you look about the same as always > inventory You are carrying: a velvet cloak > examine the cloak A handsome cloak, of velvet trimmed with satin, and slightly spattered with raindrops. Its blackness is so deep that it almost seems to suck light from the room. > hang it on the hook You put the velvet cloak on the small brass hook. > east Foyer of the Opera House > south Foyer Bar The bar, much rougher than you expected after the opulence of the northern foyer, is completely empty. There seems to be some sort of message scrawled in the sawdust on the floor. > read the message The message, neatly marked in the sawdust, reads... *** You have won. ***