The game is held in a sequential source file (normally ASCII, though it can optionally be encrypted), but is not intended to be edited in that form. Rather, the IAGE IDE provides a series of dialogue boxes where individual items can be defined and modified. Note that every game starts from a pre-defined template file -- effectively a library of standard definitions into which the game-specific information is merged -- which makes it harder than on most IF authoring to focus purely on the source of the game itself. Here are some dialogue examples: