The ADRIFT Runner uses a Windows-based graphical user interface. Commands can be typed in the area at the bottom of the window, where a nice auto-completion feature reduces keystrokes; an alternative mouse-driven approach is also supported.


Cloak of Darkness
A basic IF demonstration.

Hurrying through the rainswept November night, you're glad to see the bright
lights of the Opera House.  It's surprising that there aren't more people
about but, hey, what do you expect in a cheap demo game...?

GO NORTH
You've only just arrived, and besides, the weather outside seems to be getting
worse.

SOUTH
You move south.
It is dark in here.

EXAMINE ME
You can just make out that you are okay.

NORTH
You move north.
You are standing in a spacious hall, splendidly decorated in red and gold,
with glittering chandeliers overhead.  The entrance from the street is to the
north, and there are doorways south and west.

LOOK
You are standing in a spacious hall, splendidly decorated in red and gold,
with glittering chandeliers overhead.  The entrance from the street is to the
north, and there are doorways south and west.

WEST
You move west.
The walls of this small room were clearly once lined with hooks, though now
only one remains.  The exit is a door to the east.

EXAMINE THE HOOK
It's just a small brass hook, screwed to the wall.

EXAMINE ME
You are as well as can be expected, considering the circumstances.

INVENTORY
You are wearing a velvet cloak, and you are carrying nothing.

TAKE OFF THE CLOAK
You remove a velvet cloak.

EXAMINE IT
(a velvet cloak)
A handsome cloak, of velvet trimmed with satin, and slightly spattered with
raindrops. Its blackness is so deep that it almost seems to suck light from
the room.

HANG IT ON THE HOOK
(a velvet cloak)
You hang the cloak on the hook.

EAST
You move east.
You are standing in a spacious hall, splendidly decorated in red and gold,
with glittering chandeliers overhead.  The entrance from the street is to the
north, and there are doorways south and west.

SOUTH
You move south.
The bar, much rougher than you'd have guessed after the opulence of the foyer
to the north, is completely empty.  There seems to be some sort of message
scrawled in the sawdust on the floor.

READ THE MESSAGE
The message, neatly marked in the sawdust, reads...

*** You have won ***

You scored 2 out of the maximum 2!
That is 100% of the game!
Well done - you scored maximum points!

[Press any key to end]